ATVI (ATVI) | |||
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94.42 -0.05 (-0.05%) | 10-12 16:00 | ||
Open: | 94.48 | Pre. Close: | 94.47 |
High: | 94.54 | Low: | 94.305 |
Volume: | 7,127,746 | Market Cap: | 74,289(M) |
Stock Technical Analysis | |
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Overall: | |
Target: | Six months: 110.32 -10000000000 One year: 110.42 -10000000000 |
Support: | Support1: 94.31 -10000000000 Support2: 78.46 -10000000000 |
Resistance: | Resistance1: 94.45 -10000000000 Resistance2: 94.54 -10000000000 |
Pivot: | -10000000000 |
Moving Averages: | MA(5): MA(20): MA(100): MA(250): |
MACD: | MACD(12,26): -10000000000.00 -10000000000 Signal(12,26,9): -10000000000.00 -10000000000 |
%K %D: | %K(14,3): -10000000000.00 -10000000000 %D(3): -10000000000.00 -10000000000 |
RSI: | RSI(14): -10000000000.00 -10000000000 |
52-Week: | High: 94.57 Low: 70.94 Change(%): |
Average Vol(K): | 3-Month: -10000000000 10-Days: -10000000000 |
Prices Prediction (Update @5:00pm) | ||
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If tomorrow: | Open lower | Open higher |
High: | - | - |
Low: | - | - |
Close: | - | - |
Price, MAs and Bollinger Bands |
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Price has closed below its short-term moving average. Short-term moving average is currently below mid-term; and below long-term moving average. From the relationship between price and moving averages: This stock is NEUTRAL in short-term; and NEUTRAL in mid-long term.[ ATVI ] has closed Bollinger Bands are 0% narrower than normal. |
Company profile |
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Activision Blizzard, Inc., together with its subsidiaries, develops and publishes interactive entertainment content and services in the Americas, Europe, the Middle East, Africa, and the Asia Pacific. The company operates through three segments: Activision, Blizzard, and King. It develops and distributes content and services on video game consoles, personal computers, and mobile devices, including subscription, full-game, and in-game sales, as well as by licensing software to third-party or related-party companies that distribute Activision and Blizzard products. The company also maintains a proprietary online gaming service, Battle.net that facilitates digital distribution of content, online social connectivity, and the creation of user-generated content. In addition, it operates esports leagues and offer digital advertising content; and provides warehousing, logistics, and sales distribution services to third-party publishers of interactive entertainment software, as well as manufacturers of interactive entertainment hardware products. The company's key product franchises include Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, Overwatch League, and Candy Crush. It serves retailers and distributors, including mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores through third-party distribution and licensing arrangements. The company is headquartered in Santa Monica, California. |
Stock chart |
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Financial Analysis | |
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Price to Book Value: | Outperform |
P/BV, a ratio used to compare book value to its current market price, to gauge whether a stock is valued properly. | |
Price to Earnings: | Outperform |
PE, the ratio for valuing a company that measures its current share price relative to its earnings per share (EPS). | |
Discounted cash flow: | Neutral |
DCF, a valuation method used to estimate the value of an investment based on its expected future cash flows. | |
Return on Assets: | Outperform |
ROA, indicates how profitable a company is in relation to its total assets, how efficiently uses assets to generate a profit. | |
Return on Equity: | Outperform |
ROE, a measure of financial performance calculated by dividing net income by equity. a gauge of profitability and efficiency. | |
Debt to Equity: | Neutral |
evaluate financial leverage, reflects the ability of equity to cover outstanding debts in the event of a business downturn. |
Stock Basics & Statistics | |
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Exchange: NASDAQ Global Select | |
Sector: Technology | |
Industry: Electronic Gaming & Multimedia | |
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